Archive for the ‘JAVA’ Category

starting with stage3d

Friday, February 10th, 2012

i have not been posting in my blog since long time
i  was busy doing lot of android application with 40+ activity screens
detail of which i cannot give it here due to NDA.
i have started playing with flash’s Stage3d here is my first experiment 

Isometric experiments

Wednesday, June 8th, 2011

here are two isometric experiments that i did few days ago

http://codewithme.com/bin/

http://codewithme.com/rama.swf

another small interactive as class compiled into js

Sunday, April 17th, 2011

here is another demo compiled into js with jangaroo 
this time i have found few unsupported properties  like usehandcursor, xscale, yscale, mousechildren.

compiling as3 code into javascript using jangaroo

Wednesday, April 13th, 2011

jangaroo is a great tool. using this tool i can compile the actionscript into javascript. it provides wrapper for Ext-js and it has a full flash like actionscript library.here is what i have compiled with jangaroo ( do not open in IE)
setting up compiler with no maven was bit pain but this tool seems very promising.
there are some thing which are not yet supported by jangaroo like the rotation of textfield.

hi to every one and happy new year 2011

Tuesday, January 4th, 2011

I have not written any blog posting since 6 monthsi was very busy making 2 social games which is due released next monthi am back and will write more with flash , air and androidand finally happy new year 2011

playing with canvas tag

Saturday, June 26th, 2010

There are a lot of debate on flash/html5 canvas and other features.

The drawing api of canvas is easy to start with and reminds me of java2d with auto double bufferingi am still searching for solid animation framework on top of canvas which would provide me some things like flash’s movieclip equivalent and a drawing tool and and a good IDE.
Here is what i created today with canvas , I see no reason why this could not be done without canvas

canvas particle with HTML5’s Canvas tag

Isometric tower defense game

Monday, May 3rd, 2010

“Gurkhas are best known for their history of bravery and strength in the Indian Army’s Gorkha regiments and the British Army’s Brigade of Gurkhas. The Gurkhas were designated by British officials as a “Martial Race“. “Martial Race” was a designation created by officials of British India to describe “races” (peoples) that were thought to be naturally warlike and aggressive in battle, and to possess qualities of courage, loyalty,self sufficiency, physical strength, resilience, orderliness, the ability to work hard for long periods of time, fighting tenacity and military strategy. The British recruited heavily from these Martial Races for service in the British Indian Army.[3] ……. src wikipedia”

i am making a tower defence game , this game will use push button game engineand will be a 2.5d (isometric) game.this game is named “gurkha” and will havea grukha as the main hero of the game.I am using flint particle engine for the particles here is screen shot of my WIP

isogame

Pathfinding with A* and isometric view

Saturday, April 10th, 2010

here is my experiment with pathfinding using A* , pushbuttongameengine and as3isolib[http://codewithme.com/rama.swf]

little hanuman released

Sunday, February 28th, 2010

the beta version of little hanuman

http://sajilo.com/little%20hanuman/index.php

platform game started

Tuesday, February 23rd, 2010

I have started coding a platform game that will be a facebook app
http://codewithme.com/platform/
will write more about this later …